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Old May 15, 2005, 11:20 PM // 23:20   #121
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The greedy people could always tell us where you get those superior runes now after the new patch :P provided there is any place that can even have a 1/10th chance that riverside had.
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Old May 15, 2005, 11:22 PM // 23:22   #122
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Quote:
Originally Posted by BlaineTog
Items clearly effect your performance. However, Items are not the end-all, be-all.
A team with good Runes and a team with no/poor runes can still play together just fine, although the former will win more often.
Thank you for proving my point.

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Originally Posted by LocalBoyZ
There is no grind. It is EASY to get to level 20, and it is WAY too easy to get the items you want. You don't want to farm for runes? Then use the gold (wich is sooooo easy to get in this game) you have and buy some runes. You can get a max damage rare sword with PERFECT mods for 2.5k if you're patient. Gold is the currency and gold is VERY easy to get. This game isn't item dependent enough, and you should be able to level above 20.
I want to farm runes so I can unlock them. This way I can create PvP characters as I need them and they'll have the equipment that I need when I need it. Yes gold is easy to get, but I should not have to spend time preparing my PvP characters by spending hours farming gold. When I need to make a new build to counter a team we just faced I need to do it right away, not in 5 hours time. This game is based on counters. If my team was using paper and the other team was using scissors, then we should be able to bring rock into the next battle as soon as possible. Any guild that's worth a grain of salt is able to identify the weaknesses in their build and make changes to better prepare it for the next fight. I am sick and tired of wasting my time in PvE grinding away and hating every second of it when I could be doing high level PvP and having fun.
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Old May 15, 2005, 11:37 PM // 23:37   #123
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Cain's saying we need a Pindleskin :P
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Old May 16, 2005, 02:19 AM // 02:19   #124
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And that is his point.
No it's not.

His point has been "You HAVE to farm endlessly if you want to be competetive."

Which is untrue.

Farming helps, but you can do just fine without it. Put another way: the number of hours you have to put in to get all the runes you want isn't anywhere near worth the benefits.
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Old May 16, 2005, 02:41 AM // 02:41   #125
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Originally Posted by BlaineTog
No it's not.

His point has been "You HAVE to farm endlessly if you want to be competetive."

Which is untrue.

Farming helps, but you can do just fine without it. Put another way: the number of hours you have to put in to get all the runes you want isn't anywhere near worth the benefits.
And Cain and BlackAce say it's definately worth the benefits. So far they seem to have better backing then you. Do you have a guild that can defeat theirs without runes while they use runes?
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Old May 16, 2005, 02:49 AM // 02:49   #126
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Originally Posted by nimbus
Well to all you FPS people, if the entire game could be unlocked right off the top that would completely ruin the pve portion of the game for many people. I do understand your point of view bu GW is just NOT an FPS no matter how much you want it to be it is an RPG at heart.
Their not asking unlock button. Their asking for a consistant way of unlocking everything, not luck. RPGs like Final Fantasy series had linear drops. You had X item in Y box no matter what game you played. The PVPists are simply asking for this, so that everyone has an equal chance to be competitive. You still have to earn it, just that you earn it by your skill, not by luck.
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Old May 16, 2005, 03:45 AM // 03:45   #127
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I don't think anything compares in grindage and camping to EQLive and EQ2 (though I admit having never made it past Beta in Lineage2. One of the few games I didn't follow from Beta to going live cuz I didn't like it from the get-go). And EQ2's quest system.... Yea, they have kazillions of quests....almost entirely made up of "Kill X amount of Z Monsters" over and over and over and over. They call it a quest. Feels like chores to me.

Quests and missions in GW is nothing like the comatose boredom of EQ2 grindage.
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Old May 16, 2005, 05:18 AM // 05:18   #128
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Quote:
Originally Posted by BlaineTog
No it's not.

His point has been "You HAVE to farm endlessly if you want to be competetive."

Which is untrue.

Farming helps, but you can do just fine without it. Put another way: the number of hours you have to put in to get all the runes you want isn't anywhere near worth the benefits.
Yes farming is necessary. If one guild farms then every other guild has to farm as well to stay on a level playing field. Whoever does the most farming sets the bar for everyone else. The only time you don't have to farm is when nobody else is and unfortunately that is not the case. People will do anything to win and therefore will farm the best gear, forcing everyone else to.
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Old May 16, 2005, 06:50 AM // 06:50   #129
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This thread is once more veering away from people discussing things and back into the "tell everyone else what to think" territory. And I am most certainly not amused by that development

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Originally Posted by Xellos
And Cain and BlackAce say it's definately worth the benefits. So far they seem to have better backing then you.
You can number me amongst those who agree with Cain and Blackace when they say that items and the farming that must be undertaken to obtain items is a decided advantage - but I've been saying that for months now.

Take, for example, something as innocuous as a minor attribute rune. Attribute hats are available to everyone but that +1 from a rune is enough to turn a 11/10/10 build into a 12/12/11 build. That's 56 free attribute points thanks to items. That means your Warrior is not just swinging a nice weapon, but a weapon doing its full listed damage, and dozens of other small but concrete advantages that build up over the course of time.

Or, for example, what if your caster is using an item with the "Quick recovery from Dazed" modifier? Normally on of the best ways of shutting down a caster is to tag them with the Dazed condition which makes it nearly impossible for them to cast. But with quick recovery you've just nullified one of the greatest threats to you as a caster because your opponent's efforts will be wasted.

Or the Vampiric weapons that increase your DPS. Or the elemental weapons you need to play a Conjure. Or the Zealous upgrade that makes a lot of builds possible in the first place. Items make you better and as long as they make you better you need to have access to the best weapons in order to assure yourself of a balanced playing field.

Remember that a balanced playing field does not mean that you'll never lose. It's not assuring you of victory. Far from it. A balanced playing field is just that. All things being equal between you and your opponent, when the field is balanced each of you has a fair chance of winning. That means a 50/50 split. You'll win half, they'll win half, because you're equally matched and in this imaginary, hypothetical mirror match neither of you has an advantage over the other. That's what's wanted, that's what's needed for fair competition. The ideal of one sports team facing the other. The field is regulated, tended, watched, and it's assured that what's going to decide the contest is what takes place on that field - it's the team and not the rules that are going to determine who wins and who loses - one team doesn't get to play with a half inflated ball, after all. It's when the field is unlevel, when one side or the other starts with an advantage already that competition becomes unfair and the winning percentage begins to shift.

Teams work for, find, and seek advantages from many sources all so they can squeeze just one more little percentage point out of that winning margin. The most competitive teams scrap and fight over every little advantage, seeking smaller and smaller returns not because it's exactly the best way of spending their resources but because everyone else near their level is doing the same. It's the Red Queen race - running faster and faster just to keep apace of everyone else. At the highest levels, you fight over the smallest things because that's the difference between winning and losing consistently. You'll never be at a 100% victory rate. There are too many factors involved. Even if it's just pure dumb luck. Someone makes a great play on the other side. Someone on your team screws up. Someone's house catches on fire and someone disconnects. It's all a factor.

And the question here is not whether items and skills are a factor in determining that success, because they are. You can win if you lack them, true. But you cannot win as reliably as you will with them. All other things being equal those who have put in the work and effort to find them are going to be much better off than those who haven't. The question then, is just how hard one has to work to obtain that advantage - if, in fact, the advantage favors one group or outcome too much - and how much of a factor they are in that success. And kind yourself not, skills and items play an extremely important role in just how well you'll do. The very design of the game tells us this because skills and items are our rewards for completing our various tasks and our main mehtod of improving our character long after any sort of leveling has fallen by the wayside.
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Old May 17, 2005, 12:36 AM // 00:36   #130
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Rex, I must say that post of yours prolly persuaded a lot of people for whatever reason, but in your last paragraph you said it yourself: "You can win if you lack them[items and skills], true."

Which is, according to the box, all that matters, as far as I think anyways.

Again, as per the box, Guild Wars was never advertised as not having to do ANY work to get your rewards. Just not as much as the other games, though..people don't like comparing other games and I find that kinda silly, since the whole idea of farming is really from other games.

Player skill is the deciding factor in this game, that is my opinion and I stand by it. I went thirty-three( 33 ) straight wins in a random 4v4 PvP fight in Yak's Bend earlier. Had a WarNec, NecWar, and two MonkEl's for my party, I was one of the MonkEl's. I think I have one rune on my character, no clue what the other people had, point being is once we got to know each other and learn the style of play the last 15-20 fights were flawless or near so! And you know what? When the WarNec left for some reason, the three of us still put up quite a good fight, took them two or three minutes to kill our three party team, after the other team kindly offered their condolences at losing our fourth.

The same is going to hold true for strictly PvP characters. Player skill will dominate a large majority of the time.

Look at Counter-Strike( only game I can compare to for this type of discussion! )

You have( had Pre-Steam ) people STILL playing on 800Mhz CPUs with 32MB Video cards and 256MB of RAM running 98SE! And they could 0WN it up( sorry! :P ) on such older equipment, due to their skill even though the other person can have a Alienware FX375986239872347( You get the idea... )

I truly think, the same can be said bout Guild Wars. With the right skill selections, in the right hands anything is possible and I think Guild Wars was marketed as such.



Inac

P.S. Besides, sort of a side note here, as I have said somewhere else..if the "other player" is so "hardcore" to get these rewards that will make or break a match. You( generally speaking, not pointing a finger at anyone ) too, must be "hardcore" else you wouldn't really be playing them to begin with, since they would be traveling in different circles than you to begin with.
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Old May 17, 2005, 01:11 AM // 01:11   #131
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Originally Posted by Inacurate
Rex, I must say that post of yours prolly persuaded a lot of people for whatever reason, but in your last paragraph you said it yourself: "You can win if you lack them[items and skills], true."

I know you weren't addressing me, but yes you CAN win even if you lack the items and skills except you're confusing that statement as something that is constant. Yes you can always have a CHANCE of winning without those items but when you get those items/skills you have a much better chance of winning against someone of equal playing skill.

It does NOT mean you don't need items/skills at all. Things are not black and white here.

Quote:
Originally Posted by Inacurate
Which is, according to the box, all that matters, as far as I think anyways.

Again, as per the box, Guild Wars was never advertised as not having to do ANY work to get your rewards. Just not as much as the other games, though..people don't like comparing other games and I find that kinda silly, since the whole idea of farming is really from other games.
Again you're speaking in terms of black and white. Not everyone who hates the grind is asking not to do ANY work to get rewards. And ANET has been touting all this time about how the game is all about skills and less time sink. Well as it stands right now, a huge part of you success depends on spending a lot of time unlocking skills, runes, equipment etc etc just to get on equal footing in PVP. Or just simply to play certain builds.

Quote:
Originally Posted by Inacurate
P.S. Besides, sort of a side note here, as I have said somewhere else..if the "other player" is so "hardcore" to get these rewards that will make or break a match. You( generally speaking, not pointing a finger at anyone ) too, must be "hardcore" else you wouldn't really be playing them to begin with, since they would be traveling in different circles than you to begin with.
Travelling in different circles? If you're playing PVP you'll always be in the same circles, whether you're hardcore, casual or whatever. There are no different circles.
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